The PlayStation 2 would officially be unveiled at the Tokyo Game Show on September 20, 1999, merely a week after the release of Sega's Dreamcast. Despite some savvy design decisions, a respectable library of new and upcoming titles, and the Dreamcast's modest early foothold in that generation's console race, it wouldn't be enough. The absolutely massive amount of hype leading up to, and then following, the October 26, 2000 North American launch of Sony's smartly-designed PlayStation 2 console would impact Dreamcast sales to the point that Sega would have to prematurely bring its run to an end, just five months later.
The hype was definitely warranted. In addition to doubling as a budget-friendly DVD player, and being backward-compatible with a massive collection of original PlayStation titles, the PS2 would boast its own substantial library of games - - one of the largest for any console, not only then, but ever. While a collection that large is bound to have at least a few stinkers, it also, of course, contained plenty of top-notch exclusives as well, both temporary, and permanent (at least for that generation). Please read on for a selection of 12 of the finest titles to ever grace the PlayStation 2.
This notable absence created an opportunity that North American game peripheral company RedOctane decided was too good not to capitalize on. So they partnered with American music/rhythm game developer, Harmonix (which had also previously been tapped by Konami to create their console-based Karaoke Revolution franchise), and truly struck gold. The result was Guitar Hero, a PS2-exclusive guitar peripheral-based music/rhythm title that would prove so immensely popular, it would give rise to a billion dollar franchise, including several hit sequels on both the PlayStation 2 and PlayStation 3 (among others), and would actually become regarded as a worldwide cultural phenomenon.
Doing this not only resulted in the team being able to properly flesh out the story, setting, and gameplay mechanics for Okami, but it also led to its final stylized cel-shaded look, which conveniently enough resolved the hardware issues as well. Upon release, the game was hailed for its beauty and style, as well as for representing an outstanding achievement in gaming. While ports would eventually follow on Nintendo's Wii console and various other platforms, for over a year and a half, the PlayStation 2 was the only place around that the wonder of Okami could be experienced.
For starters, the development team focused extra attention on the story and gameplay elements, particularly with regards to the battle system control. They also tapped professional animation company, Studio Hibari, to create the anime style cutscenes for the game. As an added retail bonus, Atlus graciously opted to include a soundtrack CD inside every single copy of the original North American version of the title, so fans could continue enjoying an incredible selection of Persona 4's fantastic music tracks, even after they had put the game down.
Persona 4 garnered rave reviews upon release, enjoying an even warmer reception than the previous entry had. Though the title remained a Sony exclusive for the relatively short remainder of the PS2's life, it would eventually be ported to a variety of other platforms. Since its initial release, Persona 4 has become widely regarded as, not only one of the finest RPGs to grace the PlayStation 2, but one of the greatest games ever made for any console.
Offering backward compatibility with PlayStation 1 titles meant that, even on launch day, brand new PS2 owners already had thousands of games to choose from. Meanwhile, being Sega's second disc-based game console to not offer it made the Dreamcast an all the less compelling proposal for its potential purchasers. Since the GameCube was the first Nintendo console to utilize a disc-based format (and they weren't in the habit of bothering with backwards compatibility for their non-portable consoles anyhow), and Microsoft didn't even have a prior console to carry over support for, this left the PlayStation 2 as the only TV console of that generation to offer such a feature. Quite literally putting Sony's new console in class all of its own.
Choosing DVD as the media format for the PlayStation 2 was an inspired move, as no other console maker had utilized it yet. DVD movies were rapidly gaining popularity at the time and the format also wasn't subject to the rampant piracy problems that Sega's Dreamcast suffered with its easy to copy GD-ROM discs. Not only could the PlayStation 2 play DVD movies straight out of the box, but the console itself was actually priced lower than most home DVD players on the market at the time (and most of those couldn't play games as well). While then console newcomer Microsoft would also choose the DVD format for their own Xbox hardware (the only other console of that generation to offer the feature), the Xbox wouldn't launch until over a year after the PS2, and would additionally require the separate purchase of a special adapter in order to enable DVD movie playback functionality.
These brilliant decisions by Sony resulted in their PlayStation 2 becoming the best-selling console of all time, with nearly triple the sales of its competitors' systems at the time - - combined! All of this success may have caused Sony to become a bit overconfident, however, as they would end up making some pretty sizable blunders with the design and 2006 launch of the PS2's successor console, the PlayStation 3. Although this temporary setback did allow both Nintendo and Microsoft to dethrone Sony over the course of the console generation that followed, Sony would eventually learn from their mistakes and take action to correct many of them; ultimately leading to them successfully overtaking Microsoft, while still giving Nintendo a run for their money. Not long after the inevitable PlayStation 4 console hit the market in 2013, Sony managed to reclaim their throne as the best-selling console company once more.