The Elder Scrolls IV: Oblivion (Xbox 360, PlayStation 3) (Bethesda, 2006)
Game Changers is a semi-regular column featuring games which have had a significant impact on me over the years. Games that were so incredibly stunning and awe-inspiring, they changed my conception of what a game could be at the time. Previously, I have written about Out Run, Street Fighter Alpha 3, and Red Dead Redemption.
Oblivion was not my first experience with the Elder Scrolls series. After hearing nothing but good things about its predecessor, The Elder Scrolls III: Morrowind, I had picked up the Game of the Year Edition for the original Xbox. While I made several attempts at getting into the game, it never really clicked for me and I ended up not spending more than a handful of hours with it in total.
I enjoyed the music and lore, in addition to a few of the design aspects, but I found the overall experience to be a bit off-putting. The graphics weren't quite as good as I was expecting for the port of an award-winning PC game. Also, the mechanics left something to be desired, and I found the menus and quest system to be pretty confusing. It didn't take long for frustration to set in. After that, I felt very little motivation to play it. In short, I was pretty disappointed with my purchase.
I was almost ready to write the series off when I began to hear information about the next installment, Oblivion, that was due out soon on the Xbox 360. I happened to watch some development videos that had been included on an Official Xbox Magazine demo disc. The improvements they had made since Morrowind, as well as some of the new features they were adding to the game, actually looked pretty incredible.
When the game was released and I saw all the high review scores it was receiving, I started to consider giving the Elder Scrolls another shot. I couldn't forget how burned I had felt by Morrowind, though; and I wasn't keen on the thought of throwing away more money. So, I decided to give it a rental first, just to be sure.
I enjoyed the music and lore, in addition to a few of the design aspects, but I found the overall experience to be a bit off-putting. The graphics weren't quite as good as I was expecting for the port of an award-winning PC game. Also, the mechanics left something to be desired, and I found the menus and quest system to be pretty confusing. It didn't take long for frustration to set in. After that, I felt very little motivation to play it. In short, I was pretty disappointed with my purchase.
I was almost ready to write the series off when I began to hear information about the next installment, Oblivion, that was due out soon on the Xbox 360. I happened to watch some development videos that had been included on an Official Xbox Magazine demo disc. The improvements they had made since Morrowind, as well as some of the new features they were adding to the game, actually looked pretty incredible.
When the game was released and I saw all the high review scores it was receiving, I started to consider giving the Elder Scrolls another shot. I couldn't forget how burned I had felt by Morrowind, though; and I wasn't keen on the thought of throwing away more money. So, I decided to give it a rental first, just to be sure.