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The Review: Team Sonic Racing

5/27/2019

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  • Publisher: SEGA
  • Platforms: PlayStation 4, Xbox One, Nintendo Switch, Steam
  • Price: $39.99
There's something you should probably know about me before we dive into this review. I grew up a Sega kid. While my friends were all playing their Nintendos and Super Nintendos, I was cutting my proverbial gaming teeth with the Master System and Genesis. As you might expect, this led to me quickly becoming a pretty avid Sega enthusiast, as I still am today. Granted, as time went on, I came to eventually love Nintendo, Sony, and Microsoft as well, but deep down, my heart still beats for Sega.

It should come as no surprise, then, that when Sumo Digital's 2010 masterpiece, Sonic & SEGA All-Stars Racing, came out, I consumed it with a ravenous hunger; and it was good. So good, in fact, that I actually consider it to be one of my favorite games of all time. For my money, it beats all others - I'm not just talking about copycat cart racers, the Mario Kart games as well. Some may disagree with that statement, but I will happily and convincingly tell them why they are wrong.

Sumo Digital's 2012 follow-up, Sonic & All-Stars Racing Transformed, was also a thoroughly enjoyable affair, but it came nowhere close to reaching the lofty heights of greatness as the criminally-underrated original. It had exciting things to offer, sure (new fan favorite all-stars, amazing new stages, a cool transformation mechanic), but the graphics were lacking a bit by comparison and the gameplay was plagued by some pretty awful rubber-banding that unfortunately couldn't be turned off (unlike in the first game). It just seemed to lack the same level of care and attention to detail as the original. ​Which brings us, now, to the third entry in the series...

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The New PlayStation Store Releases: Team Sonic Racing

5/24/2019

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The New PlayStation Store Releases are back. And this week, we've got a good one to tell you about - Team Sonic Racing. The third title in Sega/Sumo Digital's fantastic Sonic & SEGA All-Stars Racing series, this one is just Sonic & co, without the other all-stars. Don't let that dissuade you from trying it out though, the game is pretty legit. It even has a slick new Team Race mode that is almost worth the price of admission alone.

Also out in the past three-and-a-half months, an Avalanche-assisted sequel to id's minor 2011 hit, Rage; Sekiro: Shadows Die Twice, From Software's latest crazy-difficult swordplay game; and a long-overdue but better late than never, Devil May Cry 5. "Gear up. Speed Up." Then jump past the break to see more new releases from the last sixteen weeks.

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New Steam Releases: Rage 2

5/19/2019

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Well, it's nearly summertime now and that means beating the heat whilst cruising around in your sweet ride. Or if you picked up Rage 2 this past week, beating down some fools and then running them over in your sweet ride. Sequel to id Software's pretty entertaining 2011 post-apocalyptic first-person shooter, Rage, this time around id decided to recruit Avalanche Studios to assist with the sequel. Coming off of 2015's fairly successful Mad Max adaptation, id must have felt that Avalanche had the thematic chops to pull off a Rage sequel. It seems to us that they were, more or less, correct, but feel free to try it out and judge for yourselves.

Also out in the past two months, a Steam release of the 2nd Yakuza (Kiwami) game; From Software's latest popular Dark Souls-esque, yet non-Dark Souls game, Sekiro: Shadows Die Twice; and a fantastic new Devolver action title called Katana Zero. "Insanity Rules." Jump past the break to see more new releases from the last ten weeks.

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The SEGA Saturn: A 12/12 Retrospective

5/11/2019

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The Sega Saturn was an important chapter in the history of game consoles, mostly for not doing much right. Though it was a technically sound piece of hardware that theoretically should (and could) have gone toe to toe with Sony's disruptive PlayStation, a series of monumental errors on the part of Sega caused the Saturn to wither and die a tragic and somewhat untimely death at retail. Since that time, it has been all but forgotten by the majority of gaming culture but it's worth remembering for the lessons that can be learned from its various associated blunders, as well as for the few things the console did have going for it.

Sega's failures with the Saturn were manifold and they arguably began before the system was even conceived of. In the early part of the '90s, in order to compete with NEC's recently released TurboGrafx CD (as well as Nintendo's rumored upcoming Super Nintendo CD add-on (which is what essentially went on to become the PlayStation) Sega decided to develop and release their own CD drive for their popular Genesis console. Later, Sega would also release an additional, more powerful, cartridge-based add-on for the Genesis - the 32X. Both of these peripherals were largely over-priced failures that mainly served to fragment and frustrate Sega's previously growing fan base.

Despite the fact that backwards compatibility has never been much of an industry standard, the lack of it in the Saturn's case certainly didn't win it any supporters. Sega's newest console included a CD drive and a cartridge slot, yet could play neither Sega CD discs, nor any of the two previous generations worth of Master System, Genesis, or 32X cartridges. Adding insult to injury, the Saturn was announced at a price point of $399, $100 more than Sony's PlayStation. Many fans balked at the prospect of having to pay more for Sega's hardware, after having  already shelled out for supefluous add-ons and media that were no longer being supported.

Finally, Sega had initially indicated that the Saturn would launch on Satur[n]day, September 2nd, 1995. However, they decided to be clever and try to get a jump on the competition. At the (very first) Electronic Entertainment Expo on May 11th of that year, they surprised everyone by announcing that it was already available, that very day, at select stores. Unfortunately, the plan backfired.  Key retailers  that were not let in on the surprise were more than a little upset with Sega. One store chain even responded by dropping Sega's wares altogether. To make matters worse, most of the launch games were still scheduled for release in September, leaving the Saturn with few titles to choose from during the first several months of its life. By the time the PlayStation was released, not a great deal of gamers had opted to pick up a Saturn and Sony's console quickly and easily surpassed the sales of Sega's offering.

Sega may have inadvertently sealed the Saturn's fate before (and even on) the date it came out, but that doesn't mean the console was totally worthless. To the Sega loyalists who were still willing to buy one when it launched, or the more cost-conscious fans who waited for the price reductions that followed soon after, the Saturn was still the best place to play fantastic new titles that could only be found in the arcades (if anywhere else). The games are the biggest reason why, despite all of its numerous failings, the Saturn is still viewed with a modicum of respect, and a good bit of nostalgia in certain circles. So, as a way to honor it on its 24th birthday today, we would like to present you with 12 such examples of the Sega Saturn's said sole saving grace.

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