"On a scale of 1 to 10, it's a 12!"
12/12 Games
  • Home

The Nintendo Wii U: A 12/12 Retrospective

11/18/2024

Comments

 
Picture
Despite the massive success of the Wii, Nintendo had a problem on their hands just a few short years after its release. While the system exploded in popularity shortly after its launch, it was failing to maintain that same level of interest over time. The motion-based controls that Nintendo (and their competitors) had gone all in on over the subsequent console cycle had clearly been a passing fad. Changes to the design of their next home gaming system would be necessary if Nintendo desired to stay relevant.

​For inspiration, Nintendo decided to look no further than their very own successful line of DS handheld game systems. They came up with the idea for a tablet controller that would serve as a second screen, offering developers and players a choice of how they wanted to control their gameplay, be it with standard buttons and sticks, a touchscreen, or motion controls (for those that still wanted them). As an added bonus, this would also let players choose (in most cases) to either view the gameplay on a regular television screen, or the tablet controller itself, offering a unique level of versatility and flexibility for gaming enthusiasts who had to share the TV with other members of their household. The new console would ultimately also boast better graphics, HDMI output (which the Wii had notably lacked), and full backward compatibility with the Wii.

​Dubbed the Wii U, Nintendo's new console would make its debut on November 18, 2012. Sadly, despite looking like a pretty respectable machine on paper, the console ended up being a pretty big flop for Nintendo, not even managing to reach a quarter of the numbers that its predecessor had sold. While the astoundingly poor choice of name was a big part of the Wii U's problems, so too was its comparatively anemic library of titles. Though the Wii U did have a fairly reasonable selection to offer at first, support for the console waned after the first couple of years, to the point where major new titles for the system began to come pretty few and far between.

That isn't to say that the Wii U's library was bad, however. Far from it. By nearly any metric, a good portion of the Wii U's titles actually ended up being objectively better than those that had been released for the Wii. Not only was the Wii U not absolutely rife with the same massive pile of third-party (wrist) waggle-controlled garbage games that the Wii library became infamous for, but many of its Nintendo-published titles were higher quality as well. Most games on the Wii U tended to score better with critics, featured more precise controls, and were arguably just more fun. Please read on for a list of 12 of the best games that the Wii U had to offer.

Read More
Comments

The PlayStation 2: A 12/12 Retrospective

10/26/2024

Comments

 
Picture
After the massive success of Sony's original PlayStation, a follow-up console basically became a foregone conclusion. Rival Sega, which had utterly taken a beating with their ill-fated Saturn console, attempted to correct course with their next gaming system, the Dreamcast; even managing to get a jump on the competition by getting their new hardware to market over a year before anyone else. Sony, still enjoying their considerable lead in the race, was able to take some time in developing a proper successor to the PlayStation, and did ultimately succeed in delivering something truly worthy of following in that formidable console's footsteps.

The PlayStation 2 would officially be unveiled at the Tokyo Game Show on September 20, 1999, merely a week after the release of Sega's Dreamcast. Despite some savvy design decisions, a respectable library of new and upcoming titles, and the Dreamcast's modest early foothold in that generation's console race, it wouldn't be enough. The absolutely massive amount of hype leading up to, and then following, the October 26, 2000 North American launch of Sony's smartly-designed PlayStation 2 console would impact Dreamcast sales to the point that Sega would have to prematurely bring its run to an end, just five months later.

The hype was definitely warranted. In addition to doubling as a budget-friendly DVD player, and being backward-compatible with a massive collection of original PlayStation titles, the PS2 would boast its own substantial library of games - - one of the largest for any console, not only then, but ever. While a collection that large is bound to have at least a few stinkers, it also, of course, contained plenty of top-notch exclusives as well, both temporary, and permanent (at least for that generation). Please read on for a selection of 12 of the finest titles to ever grace the PlayStation 2.

Read More
Comments

The 12 Best Games of 2010: A 12/12 Retrospective

1/27/2024

Comments

 
Picture
Well, it's another new year and time, once again, for another retrospective. This time around, we'll be taking a look back at the best games of 2010. As the start of a new decade, it was certainly an important year; and it also happened to be a pretty exceptional year for gaming as well, with some of the biggest releases, well ever. Please read on for a selection of the 12 most notable titles that 2010 had to offer.

Read More
Comments

The Sega Dreamcast: A 12/12 Retrospective

9/9/2023

Comments

 
Picture
Due to the abysmal peformance of Sega's disastrous Saturn console, and not long before its premature cancellation, Sega set about development of their next generation of video game hardware. In an effort to cut costs, and to make sure that the Saturn's successor would be easy to create games for, Sega opted to use preexisting, off-the-shelf PC components and a custom Windows operating system, in favor of more complicated proprietary options. The new console would also share architecture with Sega's own NAOMI arcade hardware, which was developed around the same time, thus all but ensuring it would be the recipient of a steady stream of home-playable arcade hits, pretty much from day one. Finally, Sega decided to give the system a built-in modem for online play and internet access, the first console to include such a feature.

After finalizing the hardware specifications, a public contest was held by Sega to name their new system and "Dreamcast" was selected out of more than 5,000 entries. In order to avoid the same anemic launch that the Saturn had suffered, Sega took steps to have plenty of Dreamcast games available to choose from when the console made its North American debut on 09/09/1999. Sega also acquired American sports game developer Visual Concepts to ensure that the system's library would be adequately stocked with a variety of great sports titles, both at launch, and over the months and potentially years to follow. In addition (and as they did for all of the company's previous consoles), Sega's other internal studios all worked diligently to provide the Dreamcast with a multitude of high-quality first-party fare over the console's life.

Despite making a number of savvy decisions with the design and launch of the Dreamcast, Sega was ultimately unable to sell enough systems to cover their past losses on the Saturn. Nor were they able to gain enough market share to turn the tables on Sony and Nintendo. Eventually, the Dreamcast also began to burden Sega with losses and so, just over a year and a half into its life, they reluctantly exited the console industry altogether. It is said that the candle that burns half as long burns twice as bright. That may have been true in the Dreamcast's case. It's difficult to name another console that was able to amass such an amazingly diverse library of incredible titles over such a short run. Please read on for a list of the very best of these games to ever have graced Sega's final console.

Read More
Comments

The Nintendo 3DS: A 12/12 Retrospective

3/27/2023

Comments

 
Picture
3D Stereoscopy has experienced something of a recurring fad since its discovery, beginning with stereoscopic photograph viewers, all the way back in the mid-1800s. 3D films first rose to prominence in the 1950s, before mostly dying out and then enjoying a somewhat brief resurgence in the 1980s, and then again from the late (20)00s to early '10s. That most recent period of renewed interest in 3D films also gave rise to some new 3D technologies and devices as well, including televisions and, perhaps most notably, the Nintendo 3DS

For decades, Nintendo had invested in and experimented with various types of 3D tech, including their infamously ill-conceived Virtual Boy system, which they released to the public in the mid-90s (before quickly cancelling it within a year's time) Despite their failures with that much-maligned gaming device, Nintendo eventually opted to try one more time, with the successor to their wildly successful DS portable. In order to avoid one of the most common complaints associated with the vast majority of stereoscopic displays (the need for glasses), as well as to try and avoid any more disastrous product failures, Nintendo wisely invested in a somewhat novel approach for what would become their 3DS system. By utilizing a parallax barrier inside the screen of the 3DS, Nintendo was successfully able to generate 3D images completely free of the usual glasses requirement.

Despite this groundbreaking approach to 3D gaming, the 3DS, not unlike its earlier 3D predecessor, got off to a pretty slow start sales-wise (though not nearly to the extent of the Virtual Boy). Luckily for Nintendo, they were able to mostly turn things around with an early price cut and the announcement of incoming downloadable NES and Game Boy Advance classics for the system, some of which were made available at no cost to early adopters. The 3DS eventually went on to become a moderate success for Nintendo, selling more consoles than the GameCube and the N64 combined (though still only managing to move about half as many the record-holding original DS system). As would be expected of just about any Nintendo device, particularly one with such unique stereoscopic 3D capabilities, the 3DS boasted some pretty uniquely excellent games to match. Here are 12 of the very best titles that the 3DS had to offer.

Read More
Comments

The SEGA Master System: A 12/12 Retrospective

9/30/2022

Comments

 
Picture
Right around the same time that Nintendo released their 8-bit Famicom game console in Japan, the original version of what would eventually be released in the rest of the world as the Nintendo Entertainment System, arcade developer Sega released a competing console that they called the "SG-1000". Then, a year later, they released a redesigned version called the "SG-1000 II". Neither system was particularly successful. So after another year, Sega decided to make a few upgrades, most notably to the graphics chip, which would be based off of their System 2 arcade board. They then released this newly overhauled version which they dubbed, the "Mark III".

Unfortunately for Sega, they still couldn't stand toe to toe with Nintendo, even after multiple hardware revisions. At least, not in Japan. So Sega then decided to try their luck in the Western markets. The Mark III was rebranded as the "Sega Master System" and given futuristic-looking facelift. Once again, Sega managed to sync their release to Nintendo's, launching the Master System right around the same time that the Nintendo Entertainment System came out. Never let it be said that Sega was one to shy away from a fight. 

Although the Master System was technically more powerful than Nintendo's console, with the exception of Brazil and a few European markets, it never really managed to come close to the impressive sales numbers of the NES. One major reason for this was a lack of software, primarily thanks to Nintendo's shrewd licensing requirements, that forbade third-party developers from releasing their NES titles on competing platforms. To Sega's credit, they did still manage to snag a few high-profile third-party titles, here and there, even despite this rather gargantuan obstacle. Additionally, being a (then) up-and-coming development house themselves meant that their console would at least have a stellar selection of first-party titles to choose from. So, even though Sega's hardware couldn't compete on quantity, that doesn't mean it didn't still have plenty of quality. Read on for a list of 12 of the best games that the Sega Master System had to offer.

Read More
Comments

The Nintendo Entertainment System: A 12/12 Retrospective

9/27/2022

Comments

 
Picture
In 1984, the video games market was virtually non-existent in the West. While Atari and it's competitors had been making money hand over fist just a few short years earlier, a steady stream of poorly made and wildly unpopular titles, coupled with the rise of personal computing alternatives, led to the infamous video game crash of 1983. Many believed that the dedicated video game console was merely a fad that had already passed and would never turn a profit again. Meanwhile, in Japan, Nintendo had found great success with the release of their new 8-bit Famicom system, actually managing to reach the number one spot in game console sales in a still-thriving Japanese market. This newfound success, in addition to the complete non-existence of any would-be competition in the West, gave Nintendo the confidence to see if they could reignite game console sales in that market as well.

Nintendo first decided to test the waters with their newly-created Vs System, arcade cabinets housing slightly modified, localized versions of already existing Famicom titles. In addition to generating additional revenue via the arcades and giving Nintendo a way to gauge the popularity of various titles, this strategy also had the added bonus of creating buzz and fostering awareness of those titles ahead of the console's launch. Furthermore, when it came time to release the console, Nintendo opted to start out with a limited test market launch, first in New York, and then in Los Angeles, in order to make certain that the system would in fact sell. Nintendo's strategies paid off, and on September 27th, 1986, they finally released their rebranded Nintendo Entertainment System nationwide in America. The video game console was back and here to stay.

In order to help restore consumer confidence and avoid another flood of low quality titles on the market, Nintendo also enacted strict controls on product approval and game licensing for their console. This was made famous by their official seal of quality that could be found on virtually all game cartridges produced for the system; and the NES had quality titles in spades. In fact, it was mostly thanks to its strong stable of games that the system was such a spectacular success. Here are but 12 examples of the best titles that the Nintendo Entertainment System had to offer:

Read More
Comments

The 12 Best Games of 2009: A 12/12 Retrospective

1/31/2022

Comments

 
Picture
Well, it's a new year and I'm back again with another best-of retrospective. This go round, we'll be taking another 12-year look-back, at the best games of 2009, and unlike with the last one, I'm happy to be able to deliver it in a more timely, and thus, sensible fashion. 2009 was another great year for games. But really though, aren't they all, just about? Let's just say, it wasn't any slouch. Please join me as I take a look back at some of the following reasons why.

Read More
Comments

The 12 Best Games of 2008: A 12/12 Retrospective

12/31/2021

Comments

 
Picture
As you might have noticed by now, I have kind of a thing for gaming retrospectives. I also love anything having to do with the number 12. For those reasons, I've decided to debut a new retrospective series where I take a look back at the best games from 12 years ago. In the case of this particular article, the year 2008. Now you may be thinking, "it's the end of 2021, shouldn't this article be about 2009 or even 2010?" And the answer is, I'm going back a full 12 years (and several months). I also meant to post this months ago but got a bit sidetracked. Just go with it. 2008 was a special year for gaming that saw a number of truly exceptional titles grace the various consoles of the day. Please join me as I look back at what I feel were 12 of the absolute best.

Read More
Comments
<<Previous


    Categories

    All
    12/12 Retrospectives
    12 Best GOTY
    6 Favorite Games
    Apple
    Arcade
    Coming Soon
    E3
    Game Changers
    Games For Dads
    Games To Play When...
    GOG
    Humble Bundle
    NEC
    Nintendo
    Opinion
    PlayStation
    Reviews
    SEGA
    Site
    Soundtrack
    Steam
    Xbox


    Archives

    May 2025
    April 2025
    March 2025
    February 2025
    January 2025
    December 2024
    November 2024
    October 2024
    September 2024
    August 2024
    July 2024
    June 2024
    May 2024
    April 2024
    March 2024
    February 2024
    January 2024
    December 2023
    November 2023
    October 2023
    September 2023
    August 2023
    July 2023
    June 2023
    May 2023
    April 2023
    March 2023
    February 2023
    January 2023
    December 2022
    November 2022
    October 2022
    September 2022
    August 2022
    July 2022
    June 2022
    May 2022
    April 2022
    March 2022
    February 2022
    January 2022
    December 2021
    November 2021
    October 2021
    September 2021
    August 2021
    July 2021
    June 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    December 2020
    November 2020
    October 2020
    September 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015


    About

    12/12 Games is the
    place to come if
    you're looking for a
    fantastic mix of
    gaming news,
    ​reviews, nostalgia,
    and more.


Home

Contact

Copyright © 2015