- Publisher: Ubisoft
- Platforms: Xbox 360, PlayStation 3
For starters, they jumped the story ahead 300 years and changed the location, from the 12th century Holy Land, during the Third Crusade, to the Italian Renaissance in the 15th century. The change in setting allowed for the inclusion of more varied and interesting architecture and locales, as well as notable figures from the period such as Leonardo da Vinci, Niccolo Machiavelli, and the de' Medicis. In addition, Ubisoft added greater variety and interactivity to the proceedings by way of new abilities, vehicles, side missions, and even a day/night cycle. With the much needed depth, more compelling setting, and the greater wealth of content, Assassin's Creed II was hailed, not only as a vastly superior follow-up to the original, but as one of the best games to come out that year. It was even nominated for several awards. Quite an improvement over its critically divisive predecessor.
Best Multi-Platform PlayStation Exclusive
- Publisher: Sony
- Platforms: PlayStation Portable, PlayStation 2
- Developer: Rocksteady
- Platforms: Xbox 360, PlayStation 3, Steam
To pay proper respects to the fans, and the incredible success of the Batman animated series, Rocksteady tapped award-winning writer Paul Dini to pen the story, and Kevin Conroy, Mark Hamill, and Arleen Sorkin to reprise their respective rolls as Batman, the Joker, and Harley Quinn (a character which Dini himself had co-created). While these were all inspired decision by Rocksteady, they wouldn't have helped much if the game wasn't fun to play. Thankfully, the developer spent a lot of time and effor getting the combat just right, ultimately perfecting a compellingly unique system that felt almost rhythmic in nature and was both easy to learn and difficult to master. When it was released in the summer of 2009, Arkham Asylum was a massive hit, receiving so much critical acclaim that it actually set a Guinness World Record. As noted above, the team went on to create an equally successful 2011 follow-up in Batman: Arkham City. Taken together, the two titles remain to this day, not only one of the greatest Batman games, but two of the greatest video games of all time.
- Developer: Insomniac Games
- Platform: PlayStation 3
- Developer: Bungie
- Platform: Xbox 360
When it was released in September of 2009, Halo 3: ODST was well-received by critics and fans alike. Particular praise was given to the brand new cooperative multiplayer mode, Firefight, along with the unique musical score by series veterans, Martin O'Donnell and Michael Salvatori. Despite having a different overall feel, and missing several popular features of other games in the franchise, ODST still managed to become the top-selling game in the month it was released, as well as the 9th-best overall for the year. While it may not have the biggest or the best-selling entry, Halo 3: ODST was still a more-than-worthy addition to a downright legendary series, and without a doubt, one of the absolute stand-out titles to be released in 2009.
Best Nintendo DS Exclusive
- Publisher: Nintendo
- Platform: Nintendo DS
- Publisher: Capcom
- Platforms: Xbox 360, PlayStation 3, Steam
Presumably, to make the Street Fighter III series stand apart from earlier entries, Capcom had made the highly controversial decision to drop the vast majority of fan favorite Street Fighter II characters (as well as all of the newly-popular Alpha ones) in favor of a nearly entirely new stable of fighters. To make up for this much-maligned misstep, one of the first decisions they made regarding the design of Street Fighter IV was to bring back every single playable character from the Champion Edition of Street Fighter II. Capcom then added a few new ones to boot. While not all of these newcomers were interesting or even welcome additions, the publisher/developer did have the good sense to bring back some additional fan favorites from Super Street Fighter II and the Alpha series for the console release of the game.
Capcom also made sure to retain some of the combat depth that they had found such success with in Street Fighter III, while keeping things fresh with new techniques special moves. While the visuals may have taken a hit with the decision to use cheaper computer-rendered polygoal characters, as opposed to the beautiful hand-drawn sprites of old, Capcom did include a unique-looking calligraphic style to the proceedings to keep the game from looking like a total graphical disappointment (by comparison). All in all, while Street Fighter IV may not be able to stand toe-to-toe with the best entries in the series, it was still a well-crafted fighter that paid proper respects to those legendary precursors and, as such, easily stood up to most other fighting game competition on the market.
- Developer: Capcom
- Platforms: Xbox 360, PlayStation 3, Steam
Given the unparalleled success of Resident Evil 4, expectations were understandably high for number 5. Capcom tookk another 4 years to try their best to meet those expectations. One welcome new feature they brought to the game was the inclusion of a cooperative teammate to assist the protagonist throughout the entirety of the campaign. This teammate could either be controlled by the game's AI, or by a second player, either in the same room or online. A multiplayer versus mode was another greatly-appreciated addition. Although Capcom certainly gave it a heroic effort, when they finally released Resident Evil 5 in March of 2009, it couldn't quite manage to live up to the same level of hype as the previous installment. Despite this though, the game still managed to garner a respectable amount of praise from critics and fans, particularly for its (then) incredible graphics. While it may not have received quite as much acclaim as its precursor, Resident Evil was still a pretty massive hit that rivaled the best games to come out that year. It even remains, to this day, one of Capcom's best-selling titles of all time.
- Developer: Ensemble Studios
- Platform: Xbox 360
Best Xbox 360 Exclusive
- Developer: Turn 10
- Platform: Xbox 360
Yes, Turn 10 definitely got it right with Forza 3. Not only was it the best looking Forza game to date, but it also included several fantastic new tracks, hundreds of the hottest cars imaginable, and several key features that allowed it to stand apart. By taking a cue from PGR and finally offering a much-needed cockpit view (that they had bizarrely decided to leave out of Forza 2), as well as including the popular rewind feature (and Le Mans race track) from the equally impressive (Race Driver) Grid, Turn 10 was able to make Forza Motorsport 3 into the finest racing game around."
Best Multi-Platform Game
- Developer: Arc System Works
- Platforms: Xbox 360, PlayStation 3
Enter, BlazBlue: Calamity Trigger, a game that had a very similar flavor to those excellent Guilty Gear titles, but a completely new look. While the game played similarly, it had a style and story that was all its own. In the same way, some of the characters bore more than passing resemblances to a few Guilty Gear favorites, while others were pretty wildly new and unique. The game was a hit with the fans, and the critics, who praised it both for its similarities to, and differences from the Guilty Gear series. BlazBlue went on to become a successful series in its own right, and Arc System Works ended up buying back the rights to their Guilty Gear property from SEGA, and now have two fan-favorite fighting franchises to develop games for.
Best PlayStation 3 Exclusive, Game of the Year
- Developer: Naughty Dog
- Platform: PlayStation 3