Also out in the past two months, a pretty epic-looking high fantasy action-adventure title from South Korean studio, Pearl Abyss; a Tribute-developed follow-up to the(ir) incredible 2010 beat 'em up, Scott Pilgrim vs the World (the game); and a scary-good new entry to the monster Resident Evil franchise. EXperience the definitive retro archive, then jump past the break to see more new releases from the last 8 weeks.
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Well, we're three months into the year now and there's been a fairly steady flow of interesting new titles to play, in addition to a few re-released and/or reimagined classics. This past week saw the release of another Marvel collection, this one featuring an assortment of legendary beat 'em ups, including Konami's 1992 X-Men arcade smash hit; as well as multiple versions of Data East's 1991 arcade title, Captain America and the Avengers; and Acclaim's 1994 Spider-Man and Venom 16-bit console release, Maximum Carnage. For those not in the know, these were not only the greatest Marvel titles to come out of the first half of the '90s, but some of the greatest games of that era, period.
Also out in the past two months, a pretty epic-looking high fantasy action-adventure title from South Korean studio, Pearl Abyss; a Tribute-developed follow-up to the(ir) incredible 2010 beat 'em up, Scott Pilgrim vs the World (the game); and a scary-good new entry to the monster Resident Evil franchise. EXperience the definitive retro archive, then jump past the break to see more new releases from the last 8 weeks.
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As per usual, the "Big 3" didn't wait long to get into 2026 before each hosting their own presentation featuring some of the biggest titles to look forward this year (and/or perhaps beyond). Also, as per usual, we are doing are due diligence and rounding up the highlights for ease of consumption. So please continue on below and take a gander at some of the most exciting, soon to be arriving titles that Microsoft, Nintendo, and Sony would like for you to start getting pumped about.
Notable New Gaming Releases: Cairn, The Legend of Heroes: Trails Beyond the Horizon, and More...1/31/2026 Happy 2026! Well, its the end of January and the new releases are starting up again, now that the holidays are well behind us. Additionally, we have a few to add in that we never got to in December.
The big new release from this past week, however, would probably have to be the indie title, Cairn. A cel-shaded climbing sim/adventure game, Cairn looks to be one of the first great indie games of the year. And since we got it in January, 2026 looks to be shaping up pretty nicely so far. Also out in the last 8 weeks: the latest installment to Falcom's long-running Legend of Heroes series; a PS5 (and 4) playable version of Namco's incredible PlayStation 2 classic, SoulCalibur III; and a small bundle of Final Fantasy GOG ports. Embark on the ascent of a lifetime, then jump past the break to see more new releases from the last 56 days. Well, we vowed to get this year's Games of the Year article out much earlier than last year and we're actually delivering it even later, incredibly. Let's just say it's been a tough year and leave it at that. At least we've got a pretty decent article for you with some incredibly fantastic picks from 2024. And even though we know you can't really trust us at this point, we do solemnly swear that we will endeavor to have 2025's best-of list out in a much timelier fashion. In the meantime, please enjoy our picks for the 12 best titles that 2024 had to offer:
Notable New Gaming Releases: (Marvel) Cosmic Invasion, Metroid Prime 4: Beyond, and More...12/6/2025 So, no Retrospectives this month - - though we certainly provided plenty of them for you over the last several months. We do, however, have some Notable New Gaming Releases for you! Just in time to wrap up 2025, too.
This week saw the release of two titles that were surely on a number of gamers radars (they were certainly on ours) - - (Marvel) Cosmic Invasion and Metroid Prime 4: Beyond. As you may know, Cosmic Invasion is a Marvel-themed beat 'em up from the incredibly talented crew over at Tribute (Games), the same studio that gave us the 2022 Game of the Year, Teenage Mutant Ninja Turtles: Shredder's Revenge. We don't know about you but Marvel x Tribute sounds like one heck of a combination! As for Metroid Prime 4, the game's been in development so long now that it would be pretty insane if it wasn't good - - but we're definitely looking forward to finding out, either way. Also out in the last two months - - the equally highly-anticipated follow-up to Obsidian's fantastic 2019 hit, The Outer Worlds; and the first Pokemon title to appear on the Switch 2. A cosmic battle awaits! Jump past the break to see more new releases from the last 63 days. Although the system boasted some truly fantastic titles, the Nintendo 64 was practically a master class in poor design and bad decision-making. For starters, it's system-standard three-handled controller was hands down the most ridiculously-designed piece of gaming hardware ever conceived by man. In addition to which, their decision to stick with the tried-and-true cartridge format, would single-handedly cause Nintendo to give up the majority share of the home console market to newcomer, Sony, with their vastly superior disc-based PlayStation console. Thus, Nintendo would be forced to make some pretty significant changes for their next console.
That next console, the GameCube, by contrast, would feature one of the more uniquely brilliant controller designs in gaming history. It boasted a unique button layout, arranged by priority, with the A button featured more prominently, and the other face buttons being sized and placed in accordance with their typical use and necessity. The controller also featured a comfortable shape and bright color scheme that would appeal to players of nearly any age. Additionally, the GameCube was Nintendo's first ever console to feature a disc-reader. However, as opposed to the standard-size DVDs used in Microsoft's and Sony's rival Xbox and PlayStation 2 consoles (respectively), Nintendo elected to use a proprietary "miniDVD" format instead. While this choice of disc size, and corresponding disc drive, would help to protect them somewhat against unauthorized game duplication and piracy, it would also, unfortunately, mean that none of their customers could ever use the system for playing any other forms of media, like CDs or DVDs. The upside, though, was that for the first time in a generation, Nintendo's games could offer the same amount of content, and look and sound just as good as the competition's titles - - and did they ever! Though the GameCube may not have been the greatest or most popular console Nintendo's ever released, it did boast some of the greatest games they've ever released; and it's not really worth looking back on a console without looking at the games as well. So please read on, for a selection of 12 of what we feel were the greatest games to ever grace the Nintendo GameCube. In late 1971, former amusement park manager and electrical engineer, Nolan Bushnell, together with his business partner Ted Dabney, and amusement company, Nutting Associates, created and released Computer Space - - the first arcade video game ever created, as well as the first ever commercial video game. Heavily inspired by the 1962 MIT computer program, Spacewar! - - one of the first ever non-commercial video games - - Computer Space would prove to be a modest success for Bushnell and Dabney. In June of the following year, the pair would form their own video game company, Atari, shortly before parting ways with Nutting Associates.
Their next arcade title, Pong, would also be their first official release as Atari, debuting in the fall of 1972. Pong would quickly become a massive hit, with Atari finding itself struggling to make new machines fast enough to keep up with the demand for them. Over the next few years, Atari would grow by leaps and bounds, releasing several Pong variants, in addition to a variety of other arcade titles. Then, in 1975, Atari struck a deal with department store chain, Sears, which would sell dedicated Pong consoles that could be hooked up and played directly from any consumer television set. Originally branded as the "Sears Tele-Game", Atari-branded versions would eventually become available, as well. Following the success of their Pong home device, Bushnell started a project within Atari to develop the world's first ever flexible home gaming console, that could allow different titles to be swapped in and out at any time. In order to help see this device come to fruition, a deal was struck in which Atari would be acquired by entertainment conglomerate, Warner Communications, in exchange for $28 million, and Bushnell getting to stay on in his same roles, as chairman and CEO. Though they would ultimately be beaten to market by the 1976 release of US rival, Fairchild's, swappable cartridge-based home game console, the Video Entertainment System (later rebranded as the "Channel F"), Atari would eventually succeed at creating their own such system, as well. Featuring 6 metal switches (later scaled back to 4) and a faux wood grain panel on the front, the Atari Video Computer System - - or VCS, for short - - would officially launch on October 14, 1977. While Atari was a bit slow to build up a respectable library and user base for the console, they would finally begin to hit their stride by the beginning of the 1980s, with monster hits like Space Invaders and Asteroids (amongst others). It was the (eventual) collection of top-notch titles like these that made the VCS the incredibly popular cultural phenomenon that it was. In honor of the console's anniversary, we would like to take a look back with you, now, at 12 of the finest examples of groundbreaking excellence that the Atari VCS/2600's library had to offer. Apologies for the lengthy delay. We actually never intended to wait this long in between new games release posts. There certainly hasn't been a lack of notable new titles to cover. So, it looks like we'll just have to cover the most notable highlights, for this post.
This week saw the release of one of the biggest titles of the year, Sucker Punch's highly anticipated follow-up to their incredible 2020 masterpiece, Ghost of Tsushima. Set a few hundred years later, Yotei follows female warrior, Atsu, on her quest for revenge throughout the northern regions of feudal Japan. Like Tsushima, everything we've seen and heard from this game absolutely screams "must-play title". We certainly can't wait to. Also out in the last 20 weeks, a welcome new entry in the excellent Sonic & SEGA Racing series; a follow-up to the award-winning 2020 indie hit, Hades; and the first new Shinobi title in nearly a decade and a half! Set aside the order of the Edo period, then jump past the break to see more new releases from the last 140 days. Two months ago, Sony and Microsoft held their traditional mid-year video presentations to show off their biggest upcoming titles. Of course, these unveilings used to take place at the world famous Electronics Entertainment Expo in Los Angeles, which was sadly went defunct after Covid. While we could have written something about it then, we decided it just wouldn't feel right to post one of these articles without all of "the big three" being represented in some way.
Thankfully, Nintendo finally decided to join the party with some new announcements of their own two weeks ago. So if you'd like to blame them instead of us for the lengthy delay of this post, that would be fantastic. Anywho, as per usual, please read on for a quick list of some of the highlights from all three (non-E3) presentations. |
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