- Publisher: SEGA
- Platforms: PlayStation 4, Xbox One, Nintendo Switch, Steam
- Price: $39.99
It should come as no surprise, then, that when Sumo Digital's 2010 masterpiece, Sonic & SEGA All-Stars Racing, came out, I consumed it with a ravenous hunger; and it was good. So good, in fact, that I actually consider it to be one of my favorite games of all time. For my money, it beats all others - I'm not just talking about copycat cart racers, the Mario Kart games as well. Some may disagree with that statement, but I will happily and convincingly tell them why they are wrong.
Sumo Digital's 2012 follow-up, Sonic & All-Stars Racing Transformed, was also a thoroughly enjoyable affair, but it came nowhere close to reaching the lofty heights of greatness as the criminally-underrated original. It had exciting things to offer, sure (new fan favorite all-stars, amazing new stages, a cool transformation mechanic), but the graphics were lacking a bit by comparison and the gameplay was plagued by some pretty awful rubber-banding that unfortunately couldn't be turned off (unlike in the first game). It just seemed to lack the same level of care and attention to detail as the original. Which brings us, now, to the third entry in the series...
Graphically, the game looks pretty good. Though the Sonic Racing games haven't ever really been known for pushing video hardware to the limit, they've never looked objectively bad. The first game actually looked quite decent. The second game, though serviceable, did look perhaps a little bit rougher. Team Sonic Racing mostly splits the difference. It's more finely-tuned than the second game but there are a couple of minor visual issues that pop up every now and again, such as teammate names periodically flickering during a race. For the most part though, the graphics leave little to complain about.
The new Team mode is an entertainingly welcome surprise. It allows you to race as part of a trio, all competing together for a combined win. The way it works is such: every place earns points, with the most going to first, and the least going to last. Only the highest total score earns your team a victory so it isn't enough for you to come in first, you need to help your teammates place high as well.
There are a few ways the game allows you to help take your team to greatness. The car of whichever team member is nearest the front will automatically lay down a slingshot trail on the track behind it that other team members can then drive on to charge up a speedy slingshot boost towards the front of the pack. Racers who have just crashed can also quickly get back in the action if a team member happens to buzz by and catch them in a so-called skimboost. In addition, teammates have the ability to transfer item pick-ups to each other. So, for instance, if you are lagging behind and you pick up a cart-slowing cube obstacle, you can transfer it to a partner further up to slow down the competition. Or, if you are fighting to hang on to the lead and you pick up a forward-firing rocket, you can transfer it to a friend further back to help eliminate some of the pressure. Finally, you and your teammates can work together to fill your individual Team Ultimate meters. This can be done in various ways such as following slingshot trails, taking out rival racers, and/or drifting. Once full, you can then activate a Team Ultimate and barrel through the other racers towards the front of the pack.
Another big downside, in my opinion, was the somewhat perplexing decision to go all in on Sonic, this time around. I mean, I like Sonic, don't get me wrong (and I realize he's always kind of been the main focus of these games), but I would have much preferred having the ability to choose from the other Sega all-stars as in past games. Whether it's Beat, from Jet Grind/Set Radio; Jacky and Akira, from Virtua Fighter; or Vyse, from Skies of Arcadia, the additional franchise favorites provided some much-needed variety, as well as a broader degree of fan-service and general appeal to the proceedings. This was equally, if not more true for the racetracks, as past games have featured stages inspired by everything from Samba de Amigo to The House of the Dead. Choosing to limit things to just Sonic's universe is a bit boring, by comparison. That being said, it is fun getting a chance to race with some of the blue hedgehog's lesser-known associates, like Vector the Crocodile and Rouge the Bat. Still, that isn't a trade-off I would have made willingly, given the choice.
The last complaint I'll make is regarding the complete and total lack of anything related to Sonic Mania or its DLC. No Mighty the Armadillo, no Ray the Flying Squirrel, and no courses based on any of its memorable stages like the Studiopolis or Mirage Saloon Zones. How do you make a racing game that's all about Sonic the Hedgehog, but leave out any reference to his most important title in recent memory? The only possible explanation that makes any sense is that they are keeping it for an unannounced, future DLC. If that is indeed the case, it's not optimal, but at least it's something. If that's not the reason, well then, that is just monumentally stupid.
Score |
Graphics & Audio |
09/12 | Despite a few minor issues, here and there, the game actually looks pretty good overall. Audio was a bit more disappointing, especially the terrible, seemingly incessant voice-acting. Fortunately, that's nothing a few quick settings tweaks can't fix. |
Mechanics & Playability |
11/12 | The gameplay is as tight as ever and the new Team Racing mode is a lot more fun than you might expect. |
Options & Extras |
09/12 | There's no battle mode, unfortunately, but with local and online options, team and standard race modes, grand prix and single races, multiple difficulty levels, and a co-op optional adventure mode, there's more than enough here to keep racing fans occupied for a good long while. As if that wasn't enough, there are also upgrade parts and custom paint jobs that can be obtained with credits earned from every race. The addition of several lesser-known Sonic heroes (and villains), while appreciated, isn't enough to make up for the regrettable loss of the other Sega all-stars, or their tracks. Also, why no Sonic Mania love? |
09.67/12 | Overall |