It's little wonder why Star Wars was such a hit. The vector graphics, did a pretty remarkable job of capturing the look and feel of the entire end battle from the first film, letting you dogfight Imperial TIE fighters in a Rebel Alliance X-wing starfighter, before taking out gun turrets on the Death Star, and ultimately navigating the surface trench to the exhaust port and firing your proton torpedoes in order to trigger the space station's destruction. The arcade version even featured digitized voices from the movie. It was quite unlike most other games at the time and was probably the best movie licensed game that had ever been released to that point.
While Star Wars Arcade did come out at the height of my arcading days, it wasn't a very common machine to see. So, like the 1983 release, my familiarity with it was pretty much exclusive to the home version. It was actually the main reason I got a 32X. And despite the fact that the system was widely regarded as a failure, between the few great titles it did have like Virtua Racing Deluxe, Virtua Fighter, and of course, Star Wars Arcade, on the whole I'd say I was pretty pleased with the purchase.
Out of all the vast number of Star Wars games that have been released over the year, the one thing fans have never gotten was a truly great fighting game. And while it probably would have been preferable for (Bandai) Namco to give us a full, dedicated Star Wars fighting game, rather than a simple guest appearance in another game, it's hard to be too disappointed by what we did get. It was a pretty stellar addition to an already fantastic fighting game, after all.